Program Listing for File ContactForce.h

Program Listing for File ContactForce.h#

Return to documentation for file (include/Karana/Collision/ContactForce.h)

/*
 * Copyright (c) 2024-2026 Karana Dynamics Pty Ltd. All rights reserved.
 *
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 *
 * This source code and/or documentation (the "Licensed Materials") is
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/**
 * @file
 * @brief Defines ContactForceBase. The base class for all contact force models.
 */

#pragma once

#include "Karana/Collision/FrameCollider.h"
#include "Karana/SOADyn/Node.h"
#include "Karana/SOADyn/SubTree.h"

namespace Karana::Collision {

    namespace kc = Karana::Core;
    namespace km = Karana::Math;
    namespace kd = Karana::Dynamics;

    /**
     * @class ContactForceBase
     * @brief Base class for all contact force models.
     *
     * See \sref{collision_dynamics_sec} for more discussion on
     * contact and collision dynamics.
     */
    class ContactForceBase : public kc::Base {
      public:
        /* @brief ContactForceBase class constructor.
         *
         * @param name Name for the ContactForceBase.
         * @param container The container to add the Base too.
         *                  If none is specified, the default singleton container will be used.
         */
        using kc::Base::Base;

        /**
         * @brief Apply the contact force for the associated contact.
         *
         * This first calls computeForce to get the contact force. Then, it
         * applies it to frames if those frames belong to a body.
         *
         * @param contact The contact to apply the force for.
         * @param st The SubTree we are computing forces for.
         */
        virtual void applyForce(const FrameContact &contact,
                                const kc::ks_ptr<Karana::Dynamics::SubTree> &st);

        /**
         * @brief Compute the contact force for the associated contact.
         *
         * @param contact The contact to compute the force for.
         * @param nd_1 The contact node associated with object 1. This node is located at
         *             contact.location_1 and the frame of the node is that of frame_1.
         * @param nd_2 The contact node associated with object 2. This node is located at
         *             contact.location_2 and the frame of the node is that of frame_2.
         * @returns The contact force on the frame_1 object at location_1 expressed in frame_1
         * coordinates.
         */
        virtual km::SpatialVector computeForce(const FrameContact &contact,
                                               const kc::ks_ptr<kd::Node> &nd_1,
                                               const kc::ks_ptr<kd::Node> &nd_2) = 0;

        /// The pair of nodes used when computing the contact force
        using NodePair = std::pair<kc::ks_ptr<kd::Node>, kc::ks_ptr<kd::Node>>;

        /**
         * @brief Get the pair of nodes from the most recent contact.
         * @returns The node pair (may be null)
         */
        const NodePair &getLastNodePair() const;

        /**
         * @brief Reset the most recent contact node pair to nullptr
         */
        virtual void resetLastNodePair();

      protected:
        /// The last node pair used in contact force calculation
        NodePair _last_node_pair = {nullptr, nullptr};
    };
} // namespace Karana::Collision