Program Listing for File CollisionScene.h#
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/**
* @file
* @brief Contains the declarations for the CollisionScene class.
*/
#pragma once
#include "Karana/Scene/CollisionSceneNode.h"
#include "Karana/Scene/CollisionScenePart.h"
#include "Karana/Scene/Scene.h"
namespace Karana::Scene {
/**
* @class CollisionScene
* @brief Scene with added collision-specific interface
*
* See \sref{scene_layer_sec} for more discussion on
* the scene layer.
*/
class CollisionScene : public Scene {
// Access needed for create/discard
friend class CollisionSceneNode;
friend class CollisionScenePart;
protected:
/**
* @brief CollisionScene constructor.
* @param name - Name of the CollisionScene.
*/
CollisionScene(std::string_view name);
public:
virtual ~CollisionScene();
/**
* @brief Do a coarse sweep over the scene check for potential
* collisions.
* @param callback - Function called for each potential collision
*/
virtual void broadphase(std::function<void(const CollisionScenePart &,
const CollisionScenePart &)> callback) = 0;
/**
* @brief Do a sweep over the scene checking for collisions
* @param callback - Function called for each collision
* @param filter - Filter function called for each potential collision pair
*/
virtual void
sweep(const std::function<void(const CollisionInfo &collision)> &callback,
const std::function<bool(const CollisionScenePart &, const CollisionScenePart &)>
&filter = nullptr) = 0;
/**
* @brief Get a list of collisions from the last sweep
* @return The cached collisions
*/
virtual const std::vector<CollisionInfo> &cachedCollisions() const = 0;
/**
* @brief Fetch a part by its id
* @return The part
*/
virtual const Karana::Core::ks_ptr<CollisionScenePart> &
lookupPart(Karana::Core::id_t) const = 0;
};
} // namespace Karana::Scene