Program Listing for File CollisionScene.h

Program Listing for File CollisionScene.h#

Return to documentation for file (include/Karana/Scene/CollisionScene.h)

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/**
 * @file
 * @brief Contains the declarations for the CollisionScene class.
 */

#pragma once
#include "Karana/Scene/CollisionSceneNode.h"
#include "Karana/Scene/CollisionScenePart.h"
#include "Karana/Scene/Scene.h"

namespace Karana::Scene {
    /**
     * @class CollisionScene
     * @brief Scene with added collision-specific interface
     *
     * See \sref{scene_layer_sec} for more discussion on
     * the scene layer.
     */
    class CollisionScene : public Scene {
        // Access needed for create/discard
        friend class CollisionSceneNode;
        friend class CollisionScenePart;

      protected:
        /**
         * @brief CollisionScene constructor.
         * @param name - Name of the CollisionScene.
         */
        CollisionScene(std::string_view name);

      public:
        virtual ~CollisionScene();

        /**
         * @brief Do a coarse sweep over the scene check for potential
         *        collisions.
         * @param callback - Function called for each potential collision
         */
        virtual void broadphase(std::function<void(const CollisionScenePart &,
                                                   const CollisionScenePart &)> callback) = 0;

        /**
         * @brief Do a sweep over the scene checking for collisions
         * @param callback - Function called for each collision
         * @param filter - Filter function called for each potential collision pair
         */
        virtual void
        sweep(const std::function<void(const CollisionInfo &collision)> &callback,
              const std::function<bool(const CollisionScenePart &, const CollisionScenePart &)>
                  &filter = nullptr) = 0;

        /**
         * @brief Get a list of collisions from the last sweep
         * @return The cached collisions
         */
        virtual const std::vector<CollisionInfo> &cachedCollisions() const = 0;

        /**
         * @brief Fetch a part by its id
         * @return The part
         */
        virtual const Karana::Core::ks_ptr<CollisionScenePart> &
            lookupPart(Karana::Core::id_t) const = 0;
    };
} // namespace Karana::Scene