Program Listing for File GraphicalScene.h

Program Listing for File GraphicalScene.h#

Return to documentation for file (include/Karana/Scene/GraphicalScene.h)

/*
 * Copyright (c) 2024-2026 Karana Dynamics Pty Ltd. All rights reserved.
 *
 * NOTICE TO USER:
 *
 * This source code and/or documentation (the "Licensed Materials") is
 * the confidential and proprietary information of Karana Dynamics Inc.
 * Use of these Licensed Materials is governed by the terms and conditions
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 * Licensee ("License Agreement"). Unless expressly permitted under that
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 * of the Licensed Materials, in whole or in part, to any third party
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/**
 * @file
 * @brief Contains the declarations for the GraphicalScene class.
 */

#pragma once
#include "Karana/Scene/GraphicalSceneCamera.h"
#include "Karana/Scene/GraphicalSceneNode.h"
#include "Karana/Scene/GraphicalScenePart.h"
#include "Karana/Scene/Scene.h"
#include "Karana/Scene/Text.h"

namespace Karana::Scene {

    /// raw RGBA image data struct
    struct RGBABuffer {
        /// The raw data buffer
        std::vector<uint8_t> data;
        /// Pixel width of the image
        unsigned int width;
        /// Pixel height of the image
        unsigned int height;
    };

    /**
     * @class GraphicalScene
     * @brief Scene with an added graphics-specific interface
     *
     * See \sref{scene_layer_sec} for more discussion on
     * the scene layer.
     */
    class GraphicalScene : public Scene {

        // For create/discard
        friend class GraphicalSceneNode;
        friend class GraphicalScenePart;

      protected:
        /**
         * @brief Constructor for a GraphicalScene
         * @param name - Name of the GraphicalScene
         */
        GraphicalScene(std::string_view name);

      public:
        virtual ~GraphicalScene();

        /**
         * @brief Get the automatically created default camera
         * @return The default camera
         */
        virtual Karana::Core::ks_ptr<GraphicalSceneCamera> defaultCamera() const = 0;

        /**
         * @brief Render the scene to a file
         * @param filepath - filename to render to
         */
        virtual void renderToFile(const std::filesystem::path &filepath) = 0;

        /**
         * @brief Add text in screen space
         * @param message - The content of the overlay text
         * @param x - The horizontal position of the text between 0 and 1
         * @param y - The vertical position of the text between 0 and 1
         * @param parameters - Addition text parameters
         * @return Unique id to later update the text instance
         */
        virtual Karana::Core::id_t
        addOverlayText(std::string_view message,
                       float x,
                       float y,
                       const TextParameters &parameters = TextParameters{}) = 0;

        /**
         * @brief Update the content of an existing overlay text
         * @param id - Id for the text returned by a prior addOverlayText call
         * @param message - The new content of the overlay text
         */
        virtual void setOverlayText(const Karana::Core::id_t &id, std::string_view message) = 0;

        /**
         * @brief Delete an overlay text instance
         * @param id - Id for the text returned by a prior addOverlayText call
         */
        virtual void removeOverlayText(const Karana::Core::id_t &id) = 0;
    };
} // namespace Karana::Scene