Program Listing for File GraphicalSceneCamera.h

Program Listing for File GraphicalSceneCamera.h#

Return to documentation for file (include/Karana/Scene/GraphicalSceneCamera.h)

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/**
 * @file
 * @brief Contains the declarations for the GraphicalSceneCamera class.
 */

#pragma once
#include "Karana/Scene/GraphicalSceneNode.h"
#include "Karana/Scene/Layer.h"
#include "Karana/Scene/Projection.h"

namespace Karana::Scene {
    /**
     * @class GraphicalSceneCamera
     * @brief Specialized node to provide a viewpoint for the GraphicalScene
     *
     * See \sref{scene_layer_sec} for more discussion on
     * the scene layer.
     */
    class GraphicalSceneCamera : public virtual GraphicalSceneNode {
      protected:
        /**
         * @brief GraphicalSceneCamera constructor
         * @param name - Name for the GraphicalSceneCamera
         * @param scene - GraphicalScene to add the camera to.
         * @param proj - Camera projection parameters.
         */
        GraphicalSceneCamera(std::string_view name,
                             const kc::ks_ptr<Scene> &scene,
                             const VarProjection &proj = PerspectiveProjection{});

      public:
        /**
         * @brief Get the camera projection parameters
         * @return The camera projection parameters
         */
        const VarProjection &getProjection() const;

        /**
         * @brief Set the camera projection parameters
         * @param proj The camera projection parameters
         */
        virtual void setProjection(const VarProjection &proj);

        /**
         * @brief Get the bitmask for which layers should be visible.
         * @return The layers bitmask
         */
        layer_t getMask() const;

        /**
         * @brief Set the bitmask for which layers should be visible.
         * @param mask - The layers bitmask
         */
        virtual void setMask(layer_t mask);

        /**
         * @brief Set the pose of the camera.
         * @param offset The position of the camera.
         * @param target The position the camera will point at.
         * @param up The up vector of the camera.
         */
        virtual void pointCameraAt(const Karana::Math::Vec3 &offset,
                                   const Karana::Math::Vec3 &target,
                                   const Karana::Math::Vec3 &up) = 0;

      private:
        VarProjection _projection;
        layer_t _mask = LAYER_GRAPHICS;
    };
} // namespace Karana::Scene