Program Listing for File GraphicalSceneCamera.h#
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/**
* @file
* @brief Contains the declarations for the GraphicalSceneCamera class.
*/
#pragma once
#include "Karana/Scene/GraphicalSceneNode.h"
#include "Karana/Scene/Layer.h"
#include "Karana/Scene/Projection.h"
namespace Karana::Scene {
/**
* @class GraphicalSceneCamera
* @brief Specialized node to provide a viewpoint for the GraphicalScene
*
* See \sref{scene_layer_sec} for more discussion on
* the scene layer.
*/
class GraphicalSceneCamera : public virtual GraphicalSceneNode {
protected:
/**
* @brief GraphicalSceneCamera constructor
* @param name - Name for the GraphicalSceneCamera
* @param scene - GraphicalScene to add the camera to.
* @param proj - Camera projection parameters.
*/
GraphicalSceneCamera(std::string_view name,
const kc::ks_ptr<Scene> &scene,
const VarProjection &proj = PerspectiveProjection{});
public:
/**
* @brief Get the camera projection parameters
* @return The camera projection parameters
*/
const VarProjection &getProjection() const;
/**
* @brief Set the camera projection parameters
* @param proj The camera projection parameters
*/
virtual void setProjection(const VarProjection &proj);
/**
* @brief Get the bitmask for which layers should be visible.
* @return The layers bitmask
*/
layer_t getMask() const;
/**
* @brief Set the bitmask for which layers should be visible.
* @param mask - The layers bitmask
*/
virtual void setMask(layer_t mask);
/**
* @brief Set the pose of the camera.
* @param offset The position of the camera.
* @param target The position the camera will point at.
* @param up The up vector of the camera.
*/
virtual void pointCameraAt(const Karana::Math::Vec3 &offset,
const Karana::Math::Vec3 &target,
const Karana::Math::Vec3 &up) = 0;
private:
VarProjection _projection;
layer_t _mask = LAYER_GRAPHICS;
};
} // namespace Karana::Scene