Program Listing for File GraphicalSceneNode.h#
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/**
* @file
* @brief Contains the declarations for the GraphicalSceneNode class.
*/
#pragma once
#include "Karana/Scene/Color.h"
#include "Karana/Scene/SceneNode.h"
namespace Karana::Scene {
namespace kc = Karana::Core;
class GraphicalScene;
/**
* @class GraphicalSceneNode
* @brief SceneNode with an added graphics-specific interface
*
* See \sref{scene_layer_sec} for more discussion on
* the scene layer.
*/
class GraphicalSceneNode : public virtual SceneNode {
protected:
/**
* @brief GraphicalSceneNode constructor
* @param name - Name for the GraphicalSceneNode
* @param scene - Scene to add the GraphicalSceneNode to.
*/
GraphicalSceneNode(std::string_view name, const kc::ks_ptr<Scene> &scene);
/**
* @brief Factory for a GraphicalSceneNode.
* @param name - Name for the GraphicalSceneNode
* @param scene - Scene to add the GraphicalSceneNode to.
* @return The create GraphicalSceneNode.
*/
static Karana::Core::ks_ptr<GraphicalSceneNode>
create(std::string_view name, const kc::ks_ptr<GraphicalScene> &scene);
public:
virtual ~GraphicalSceneNode();
/**
* @brief Show axes to visualize the node's position and orientation
* @param size - Lengths of the axes (zero to remove the axes)
*/
virtual void showAxes(float size = 1) = 0;
/**
* @brief Display a trail tracking the node's motion over time.
* @param relative_to - Another node to draw the trail relative to.
* @param color - The color of the Trail.
*/
virtual void trail(const Karana::Core::ks_ptr<GraphicalSceneNode> &relative_to = nullptr,
const Color &color = Color::WHITE) = 0;
/**
* @brief Remove a trail previously created by calling trail
*/
virtual void removeTrail() = 0;
};
} // namespace Karana::Scene