Program Listing for File Material.h

Program Listing for File Material.h#

Return to documentation for file (include/Karana/Scene/Material.h)

/*
 * Copyright (c) 2024-2026 Karana Dynamics Pty Ltd. All rights reserved.
 *
 * NOTICE TO USER:
 *
 * This source code and/or documentation (the "Licensed Materials") is
 * the confidential and proprietary information of Karana Dynamics Inc.
 * Use of these Licensed Materials is governed by the terms and conditions
 * of a separate software license agreement between Karana Dynamics and the
 * Licensee ("License Agreement"). Unless expressly permitted under that
 * agreement, any reproduction, modification, distribution, or disclosure
 * of the Licensed Materials, in whole or in part, to any third party
 * without the prior written consent of Karana Dynamics is strictly prohibited.
 *
 * THE LICENSED MATERIALS ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND.
 * KARANA DYNAMICS DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
 * BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, AND
 * FITNESS FOR A PARTICULAR PURPOSE.
 *
 * IN NO EVENT SHALL KARANA DYNAMICS BE LIABLE FOR ANY DAMAGES WHATSOEVER,
 * INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS, DATA, OR USE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, WHETHER IN CONTRACT, TORT,
 * OR OTHERWISE ARISING OUT OF OR IN CONNECTION WITH THE LICENSED MATERIALS.
 *
 * U.S. Government End Users: The Licensed Materials are a "commercial item"
 * as defined at 48 C.F.R. 2.101, and are provided to the U.S. Government
 * only as a commercial end item under the terms of this license.
 *
 * Any use of the Licensed Materials in individual or commercial software must
 * include, in the user documentation and internal source code comments,
 * this Notice, Disclaimer, and U.S. Government Use Provision.
 */

/**
 * @file
 * @brief Contains the declarations for the Material class.
 */

#pragma once
#include "Karana/KCore/Base.h"
#include "Karana/KCore/SharedPointer.h"
#include "Karana/Scene/Color.h"
#include "Karana/Scene/Texture.h"
#include <variant>

namespace Karana::Scene {
    /// Parameter struct for a PhysicalMaterial
    struct PhysicalMaterialInfo {
        /// constant base color
        Color color = Color::GRAY;

        /// base color map
        Karana::Core::ks_ptr<const Texture> color_map = nullptr;

        /// how metal-like the material is, between 0 and 1
        float metalness = 0.0;

        /// grayscale metalness map
        Karana::Core::ks_ptr<const GrayscaleTexture> metalness_map = nullptr;

        /// how rough the material is, between 0 and 1
        float roughness = 1.0;

        /// grayscale roughness map
        Karana::Core::ks_ptr<const GrayscaleTexture> roughness_map = nullptr;

        /// normal map (assumes tangent space)
        Karana::Core::ks_ptr<const Texture> normal_map = nullptr;
    };

    /**
     * @class PhysicalMaterial
     * @brief A standard PBR material
     *
     * See \sref{scene_layer_sec} for more discussion on
     * the scene layer.
     */
    class PhysicalMaterial : public Karana::Core::Base {
      public:
        /**
         * Constructor for a PhysicalMaterial
         *
         * @param mat the parameter struct
         *
         */
        PhysicalMaterial(const PhysicalMaterialInfo &mat);

        /**
         * Destructor for PhysicalMaterial
         */
        ~PhysicalMaterial();

        /**
         * @brief Create a PhysicalMaterial
         * @param mat the parameter struct
         * @return The created PhysicalMaterial
         */
        static Karana::Core::ks_ptr<PhysicalMaterial> create(const PhysicalMaterialInfo &mat);

        /// Parameters for the materials
        const PhysicalMaterialInfo info;
    };

    /// Parameter struct for a PhongMaterial
    struct PhongMaterialInfo {
        /// constant diffuse color
        Color color = Color::GRAY;

        /// diffuse color map
        Karana::Core::ks_ptr<const Texture> color_map = nullptr;

        /// constant ambient color
        Color ambient_color = Color::GRAY;

        /// ambient color map
        Karana::Core::ks_ptr<const Texture> ambient_color_map = nullptr;

        /// constant specular color
        Color specular_color = Color::BLACK;

        /// specular color map
        Karana::Core::ks_ptr<const Texture> specular_color_map = nullptr;

        /// constant emissive color
        Color emissive_color = Color::BLACK;

        /// emissive color map
        Karana::Core::ks_ptr<const Texture> emissive_color_map = nullptr;
    };

    /**
     * @class PhongMaterial
     * @brief A standard Phong material
     *
     * See \sref{scene_layer_sec} for more discussion on
     * the scene layer.
     */
    class PhongMaterial : public Karana::Core::Base {
      public:
        /**
         * Constructor from a PhongMaterialInfo
         *
         * @param mat the parameter struct
         *
         */
        PhongMaterial(const PhongMaterialInfo &mat);

        /**
         * Destructor for PhongMaterial
         */
        ~PhongMaterial();

        /**
         * @brief Create a PhongMaterial
         * @param mat the parameter struct
         * @return The created PhongMaterial
         */
        static Karana::Core::ks_ptr<PhongMaterial> create(const PhongMaterialInfo &mat);

        /// Parameters for the materials
        const PhongMaterialInfo info;
    };

    /// Variant for known material types
    using VarMaterial =
        std::variant<Karana::Core::ks_ptr<PhysicalMaterial>, Karana::Core::ks_ptr<PhongMaterial>>;

    /**
     * Gets the default material
     *
     * @return The default material
     */
    const VarMaterial &defaultMaterial();

} // namespace Karana::Scene