Program Listing for File Texture.h

Program Listing for File Texture.h#

Return to documentation for file (include/Karana/Scene/Texture.h)

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 *
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 *
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/**
 * @file
 * @brief Contains the declarations for the Texture and GrayscaleTexture classes.
 */

#pragma once

#include "Karana/KCore/Base.h"
#include <filesystem>
#include <unsupported/Eigen/CXX11/Tensor>

namespace Karana::Scene {

    namespace fs = std::filesystem;
    namespace kc = Karana::Core;

    /** This is the TextureData type. It is a rank 3 tensor. The first two values are the
     * width and height of the data. The last value is the number of elements in the data,
     * e.g., 3 for RGB, 4 for RGBA, etc.
     */
    using TextureData = Eigen::Tensor<uint8_t, 3, Eigen::RowMajor>;

    /**
     * @class Texture
     * @brief Class for a texture image
     *
     * See \sref{scene_layer_sec} for more discussion on
     * the scene layer.
     */
    class Texture : public Karana::Core::Base {
      public:
        /**
         * @brief Texture constructor. The constructor is not meant to be called directly.
         *        Please use the create(...) method instead to create an instance.
         *
         * @param name The Texture's name.
         * @param data_in Input data to create the Texture.
         */
        Texture(std::string_view name, const TextureData &data_in);

        /**
         * @brief Destructor for Texture.
         */
        ~Texture();

        /**
         * @brief Create a Texture instance.
         * @param name The Texture's name.
         * @param data The data for the texture.
         * @return A ks_ptr to the Texture.
         */
        static kc::ks_ptr<Texture> create(std::string_view name, const TextureData &data);

        /**
         * @brief Create a Texture instance.
         * @param name The Texture's name.
         * @param buffer A buffer holding a compressed image format.
         * @param len The length of the buffer.
         * @return A ks_ptr to the Texture.
         */
        static kc::ks_ptr<Texture> create(std::string_view name, unsigned char *buffer, int len);

        /**
         * @brief Create a texture from a file name. This caches the texture
         *        so that future versions created with the same file name
         *        just return a pointer to the same texture.
         * @param filename The name of the file.
         * @return A ks_ptr to the Texture.
         */
        static kc::ks_ptr<Texture> lookupOrCreateTexture(const std::filesystem::path &filename);

        /**
         * @brief Write the texture to a file.
         * @param filename The name of the file to write to.
         */
        void writeToFile(const std::filesystem::path &filename);

        /**
         * @brief Write the texture to a png stream.
         * @return The png stream as an std::vector of unsigned char*
         */
        std::vector<unsigned char> writeToPngMem() const;

        /**
         * @brief Get the texture data associated with the Texture.
         * @return The texture data associated with the Texture.
         */
        const TextureData &getData() const;

        /**
         * @brief Set the texture data associated with the Texture.
         * @param data The data to set the Texture data to.
         */
        virtual void setData(const TextureData &data);

        /**
         * @brief Set the texture data associated with the Texture.
         * @param data The data to set the Texture data to.
         */
        virtual void setData(TextureData &&data);

      protected:
        /// Holds the data for the texture
        TextureData _data;

      private:
        static std::unordered_map<fs::path, kc::id_t> _texture_cache;
    };

    /**
     * @class GrayscaleTexture
     * @brief Texture specialization for grayscale values
     *
     * See \sref{scene_layer_sec} for more discussion on
     * the scene layer.
     */
    class GrayscaleTexture : public Texture {
      public:
        /**
         * @brief GrayscaleTexture constructor. The constructor is not meant to be called directly.
         *        Please use the create(...) method instead to create an instance.
         *
         * @param name The Texture's name.
         * @param data_in Input data to create the Texture.
         */
        GrayscaleTexture(std::string_view name, const TextureData &data_in);

        /**
         * @brief Destructor for GrayscaleTexture.
         */
        ~GrayscaleTexture();

        /**
         * @brief Set the texture data associated with the Texture.
         * @param data_in The data to set the Texture data to.
         */
        void setData(const TextureData &data_in) final;

        /**
         * @brief Set the texture data associated with the Texture.
         * @param data The data to set the Texture data to.
         */
        virtual void setData(TextureData &&data);

        /**
         * @brief Create a GrayscaleTexture instance.
         * @param name The Texture's name.
         * @param data The data for the texture.
         * @return A ks_ptr to the GrayscaleTexture.
         */
        // Adding suppression, as CodeChecker complains this method has the same name as a method in
        // the base version. This is just a CodeChecker false positive.
        // codechecker_suppress [cppcheck-duplInheritedMember]
        static kc::ks_ptr<GrayscaleTexture> create(std::string_view name, const TextureData &data);

        /**
         * @brief Create a GrayscaleTexture instance.
         * @param name The Texture's name.
         * @param buffer A buffer holding a compressed image format.
         * @param len The length of the buffer.
         * @return A ks_ptr to the GrayscaleTexture.
         */
        static kc::ks_ptr<GrayscaleTexture>
        // Adding suppression, as CodeChecker complains this method has the same name as a method in
        // the base version. This is just a CodeChecker false positive.
        // codechecker_suppress [cppcheck-duplInheritedMember]
        create(std::string_view name, unsigned char *buffer, int len);

        /**
         * @brief Create a texture from a file name. This caches the texture
         *        so that future versions created with the same file name
         *        just return a pointer to the same texture.
         * @param filename The name of the file.
         * @return A ks_ptr to the GrayscaleTexture.
         */
        static kc::ks_ptr<GrayscaleTexture>
        lookupOrCreateGrayscaleTexture(const std::filesystem::path &filename);

      private:
        static std::unordered_map<fs::path, kc::id_t> _grayscale_texture_cache;
    };

} // namespace Karana::Scene