Program Listing for File CoalSceneFileObject.h

Program Listing for File CoalSceneFileObject.h#

Return to documentation for file (include/Karana/CoalScene/CoalSceneFileObject.h)

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/**
 * @file
 * @brief Contains the declarations for the CoalSceneFileObject class.
 */

#pragma once
#include "Karana/CoalScene/CoalSceneNode.h"
#include "Karana/Scene/SceneFileObject.h"

namespace Karana::Scene {
    /**
     * @class CoalSceneFileObject
     * @brief SceneFileObject implementation for CoalScene
     *
     * See \sref{scene_layer_sec} for more discussion on
     * the scene layer.
     */
    class CoalSceneFileObject : public SceneFileObject, public CoalSceneNode {
        friend class CoalScene; // for access to _defaultPopulate

      public:
        /**
         * @brief CoalSceneFileObject constructor. The constructor is not meant to be called
         * directly. Please use the create(...) method instead to create an instance.
         *
         * @param name Name of the CoalSceneFileObject.
         * @param scene The CoalScene to add the part to.
         * @param filepath Filepath to populate the node from.
         * @param layers Layers to use for the CoalSceneFileObject.
         */
        CoalSceneFileObject(std::string_view name,
                            const kc::ks_ptr<Scene> &scene,
                            const std::filesystem::path &filepath,
                            layer_t layers);

        /**
         * @brief Create a CoalSceneFileObject.
         *
         * @param name Name of the CoalSceneFileObject.
         * @param scene The GraphicalScene to add the CoalSceneFileObject to.
         * @param filepath Filepath to populate the node from.
         * @param layers Layers to use for the CoalSceneFileObject.
         * @return The new CoalScene file node.
         */
        static kc::ks_ptr<CoalSceneFileObject> create(std::string_view name,
                                                      const kc::ks_ptr<CoalScene> &scene,
                                                      const std::filesystem::path &filepath,
                                                      layer_t layers = LAYER_PHYSICAL);
    };
} // namespace Karana::Scene