Program Listing for File CoalScenePart.h#
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/**
* @file
* @brief Contains the declarations for the CoalScenePart class.
*/
#pragma once
#include "Karana/CoalScene/CoalSceneNode.h"
#include "Karana/KCore/SharedPointer.h"
#include "Karana/KCore/SideEffect.h"
#include "Karana/Scene/CollisionInfo.h"
#include "Karana/Scene/CollisionScenePart.h"
#include "Karana/Scene/Material.h"
#include "Karana/Scene/StaticGeometry.h"
namespace coal {
class CollisionObject; // forward declaration. Full class included in the cc file.
class Halfspace;
} // namespace coal
namespace Karana::Scene {
class CoalGeometryCache;
/**
* @class CoalScenePart
* @brief CollisionScenePart implementation for CoalScene
*
* See \sref{scene_layer_sec} for more discussion on
* the scene layer.
*/
class CoalScenePart : public CoalSceneNode, public CollisionScenePart {
public:
/**
* @brief CoalScenePart constructor.
* @param name - Name of the CoalScenePart.
* @param scene - CoalScene to add the part to.
* @param geometry - Geometry of the CoalScenePart.
* @param material - Material for the CoalScenePart.
* @param layers - Layers to use for the CoalScenePart.
* @param geometry_cache - Scene-owned cache used to construct the initial native geometry.
*/
CoalScenePart(std::string_view name,
const kc::ks_ptr<Scene> &scene,
const VarStaticGeometry &geometry,
const VarMaterial &material,
layer_t layers,
const CoalGeometryCache &geometry_cache);
/**
* @brief Destructor.
*/
~CoalScenePart();
/**
* @brief Create a CoalScenePart.
* @param name - Name of the CoalScenePart.
* @param scene - The GraphicalScene to add the CoalScenePart to.
* @param geometry - Geometry of the CoalScenePart.
* @param material - Material for the CoalScenePart.
* @param layers - Layers to use for the CoalScenePart.
* @return The new CoalScene part.
*/
static kc::ks_ptr<CoalScenePart> create(std::string_view name,
const kc::ks_ptr<CoalScene> &scene,
const VarStaticGeometry &geometry,
const VarMaterial &material = defaultMaterial(),
layer_t layers = LAYER_PHYSICAL);
const CollisionInfo &
collide(const CollisionScenePart &other,
CollisionInfo &result = CollisionInfo::singleton()) const override;
const DistanceInfo &
distance(const CollisionScenePart &other,
DistanceInfo &result = DistanceInfo::singleton()) const override;
/**
* @brief Set the intrinsic geometry scale supported by CoalScene.
* @param scale Positive uniform intrinsic scale.
* @throws std::invalid_argument if the scale is non-positive, non-finite,
* or nonuniform.
*/
void setIntrinsicScale(const Karana::Math::Vec3 &scale) override;
private:
void _syncTransform();
/// The maximum number of contacts that can be returned in a single query.
/// Passed through directly to coal backend
size_t _num_max_contacts;
/// Tolerance shared by the GJK and EPA narrowphase solvers.
double _gjk_epa_tolerance;
/// Whether to refine each raw COAL contact to its patch centroid.
bool _use_contact_patch_refinement;
/// Thickness of the separating-plane support sets used to build patches.
double _contact_patch_tolerance;
/// Native geometry classification, unchanged by pose or uniform scale updates.
bool _is_heightfield = false;
/// Scene-selected switch for togglinh local plane approximation on heightfields.
bool _use_local_plane_approximation = false;
/// Scaling factor for the bounding ellipsoid used to fit a plane to the local terrain.
/// A value of 1 wraps an ellipsoid around the collider's AABB. Must be positive and finite.
double _local_plane_approximation_support = 1.0;
// For access to collision object and _transform_sync
friend class CoalScene;
Karana::Math::UnitQuaternion _primitive_quat_correction;
/// Translation from the ScenePart origin to the centered Coal geometry origin,
/// expressed in the ScenePart's local frame. Only used for height fields.
Karana::Math::Vec3 _coal_origin_offset;
/// Effective scale currently baked into _collision_object's geometry.
double _effective_scale;
/// Holds the halfspace data structures for the local plane approximation.
std::shared_ptr<coal::Halfspace> _local_plane_approximation_halfspace;
/// Collision object wrapper for local plane approximation. We allocate this once and set
/// its transform every collide() call, rather than reallocating on-the-fly in the hot loop.
std::unique_ptr<coal::CollisionObject> _local_plane_approximation_plane;
mutable std::unique_ptr<coal::CollisionObject> _collision_object;
Karana::Core::ks_ptr<Karana::Core::SideEffect> _transform_sync;
};
} // namespace Karana::Scene