Program Listing for File WebScenePointLight.h

Program Listing for File WebScenePointLight.h#

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/**
 * @file
 * @brief Contains the WebScenePointLight class.
 */

#pragma once
#include "Karana/Scene/Color.h"
#include "Karana/WebScene/Shadow.h"
#include "Karana/WebScene/WebSceneNode.h"

namespace Karana::Scene {
    /**
     * @class WebScenePointLight
     * @brief Specialized node to provide a viewpoint for the WebScene
     *
     * See \sref{scene_layer_sec} for more discussion on
     * the scene layer.
     */
    class WebScenePointLight : public WebSceneNode {
      public:
        /**
         * @brief WebScenePointLight constructor. The constructor is not meant to be called
         * directly. Please use the create(...) method instead to create an instance.
         * @param name Name for the WebScenePointLight
         * @param scene WebScene to add the camera to.
         * @param server Server to communicate with frontends
         * @param batching Whether transform updates are being batched.
         * @param color Color of the light.
         * @param intensity Intensity of the light.
         */
        WebScenePointLight(std::string_view name,
                           const Karana::Core::ks_ptr<Scene> &scene,
                           const Karana::Core::ks_ptr<Karana::WebUI::Server> &server,
                           bool *batching,
                           const Color &color,
                           float intensity);

        /**
         * @brief Create a new WebScenePointLight
         * @param name Name for the WebScenePointLight
         * @param scene WebScene to add the camera to.
         * @param color Color of the light.
         * @param intensity Intensity of the light.
         * @return A pointer to the new light.
         */
        static Karana::Core::ks_ptr<WebScenePointLight>
        create(std::string_view name,
               const Karana::Core::ks_ptr<WebScene> &scene,
               const Color &color = Color::WHITE,
               float intensity = 1);

        /**
         * @brief Get the light color
         * @return The light color
         */
        const Color &getColor();

        /**
         * @brief Set the light color
         * @param color The light color
         */
        void setColor(const Color &color);

        /**
         * @brief Get the light intensity
         * @return The light intensity
         */
        float getIntensity();

        /**
         * @brief Set the light intensity
         * @param intensity The light intensity
         */
        void setIntensity(float intensity);

        /**
         * @brief Enable and configure shadow casting for this light
         * @param intensity Shadow intensity in the range [0, 1]
         * @param pixels Pixel dimensions of the square shadow map
         * @param near Minimum distance to cast shadows
         * @param far Maximum distance to cast shadows
         */
        void
        setShadows(float intensity = 1.0, int pixels = 2048, float near = 1e-3, float far = 1e11);

        /**
         * @brief Disable shadow casting for this light
         */
        void clearShadows();

      protected:
        /**
         * @brief Discard the provided WebScenePointLight
         * @param base - Base pointer to the WebScenePointLight.
         */
        void _discard(Karana::Core::ks_ptr<Karana::Core::Base> &base) override;

      private:
        friend class WebScene;
        void _ioHandleConn(Karana::WebUI::Connection &conn) const override;

        void _ioSendCreatePointLightMsg(
            const std::function<void(const uint8_t *data, size_t len)> &send) const;

        void
        _ioSendSetLightColorMsg(const std::function<void(const uint8_t *data, size_t len)> &send,
                                const Color &color) const;

        void _ioSendSetLightIntensityMsg(
            const std::function<void(const uint8_t *data, size_t len)> &send,
            float intensity) const;

        void _ioSendSetLightShadowMsg(
            const std::function<void(const uint8_t *data, size_t len)> &send) const;

        Color _color;
        float _intensity;

        // Duplicate members for safe access from background thread
        Color _io_color;
        float _io_intensity;

        std::optional<Shadow> _io_shadow = std::nullopt;
    };
} // namespace Karana::Scene